SSB Brawl Wii Tournament (1v1)
Thank you to SSB Halifax Group for the Rule Set
***CHALLENGER APPROACHING*** ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
GENERAL RULES
3 Stock 8 minute timer Items are set to “off” and “none”
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any “finals” matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
* Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.
* As per the BBR Ruling, we will NOT be enforcing a suicide-victory rule. What this means is that if you Ganoncide, Koopacide, Dededecide, Kirbycide or Wariocide an opponent, you understand the risks associated with the maneuver and will accept the GAME’S RULING as the verdict.
Sudden Death is to be considered a One-stock, 3 minute rematch, OTHERWISE, the victory screen decides the winner.
SET FORMAT
1. Opponents make their character select screen choices for the first match. *
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
* 9 Stages: 1-1-1-2-2-2-2-1 (3-4-1)
Clarification: This means Player 1 strikes 3 stages, then Player 2 strikes 4, then Player 1 strikes the last remaining stage. Alternatively, players may agree to random stage selection from the available starters, or on a single stage from the starter list.
3. Each player may announce two stages to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List. **
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character’s color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.
MISC RULES
* Port slob picks: On a player’s counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
* Color Blind Rule: In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team color.
STAGE LIST
Starter
Battlefield Smashville Yoshi’s Island (Brawl) Lylat Cruise Pokemon Stadium 1 Final Destination Halberd Castle Siege Pokemon Stadium 2
Counterpick
Delfino Plaza Luigi’s Mansion Pirate Ship Brinstar Frigate Orpheon Pictochat Rainbow Cruise Jungle Japes Norfair Green Greens Distant Planet Port Town Aero Dive
Prizes
To be Announced!
- Rules and Prizes are subject to change prior to the tournament.